CoopA

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Background

Introduction To CoopA

The CoopA scenario design reference has been written to provide scenario makers with a new, structured approach to planning co-operative multi-player (MP) scenarios.

CoopA is not a mission 'type' (like CSAR), but an approach to scenario design that can accommodate a range of 'types', both new and established. CoopA is thus a scenario 'style', not an attempt at format re-invention - for this reason the designation CoopA is proposed, instead of Coop2 etc.

This reference is essentially a dogma (see CoopA Dogma), in that it identifies a series of characteristics that make a CoopA scenario distinct.

Fundamental Concepts

Five fundamental concepts underpin the CoopA approach:

1.A scenario must provide a compelling back-story and narrative structure that is broad enough to allow a group of players to 'buy-into'.

2.Player roles must be differentiated such that participants are challenged to contribute in a specific and identifiable manner.

3.Close co-ordination between players must be facilitated and rewarded, with an emphasis on the use of leadership at the tactical level.

4.OPFOR responses to player threats must be dynamic and fluid enough to promote high levels of re-playability.

5.A scenario must offer multiple endings reflecting degrees (or types) of success, with a mixture of player and event-driven conclusions.

The Dogma

The CoopA characteristics have been compiled into the CoopA Dogma - a set of detailed requirements that a scenario must satisfy in order to be considered fully compliant.

Note: some Further Ideas have been suggested in addition to the dogma.

Further Background

The idea for the CoopA reference came originally from conversations and debates held by members of the regular online playing community in newsgroups, IRC and server-chat during games. The desire to specify a new dogma for co-operative mission scenario arises from a frustration with the single-player legacy of the original OFP mission structures.

Traditional OFP coop mission narrative structures are often extremely linear, since the approach to mission design in the original OFP campaigns focused on placing a single player at the heart of a compelling storyline. This characteristic has also manifested in the design of VBS scenarios.

Using a narrative structure as the foundation of a scenario is still a strong idea, since it gives 'meaning' to the objectives and provides an experience that is markedly different from open-ended or 'match' style mission types such as CTI, CTF and deathmatch.

The challenge with narrative-led scenarios is that too often the player group is crudely substituted for the role of a single character. This can lead to 'wolf pack' style of play: although players understand the mission path, they move along it together as individuals without acting as a coherent team.

CoopA is an attempt to re-position the design of MP scenarios, with an emphasis on facilitating a more team-focused approach to problem-solving by players whilst still maintaining an underlying narrative that gives meaning to the action.




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