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CoopA Dogma
Note: The links after each characteristic lead to expanded definitions and notes. Characteristics with asterisks (*) have associated resources or tutorials available at this time.
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A - Scenario Set-Up Characteristics
| 1. | Only one respawn is offered. (A1) |
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| 2. | Environmental parameters can be changed. (A2) * |
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| 3. | Levels of difficulty must be offered. (A3) * |
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| 4. | Veteran Mode is enforced. (A4) * |
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| 5. | A spectator script must be used. (A5) |
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B - Briefing Screens Characteristics
| 1. | A briefing is provided for each squad. (B1) * |
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| 2. | Weapon loads may be changed - within reason. (B2) * |
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| 3. | An area of operations (AO) must be defined. (B3) |
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| 4. | An intro cutscene (skippable) must be provided. (B4) |
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C - Player Side Characteristics
| 1. | Squad leader slots must be used. (C1) |
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| 2. | A squad contains between two (2) and four (4) players. (C2) |
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| 3. | A minimum of two (2) squads are required. (C3) |
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| 4. | Scenario objectives are divided between squads. (C4) |
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| 5. | Objectives must be critically related between squads. (C5) |
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| 6. | Specialist player roles must be enforced where realistic. (C6) * |
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| 7. | Players must have mobile medical support. (C7) |
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D - OPFOR Characteristics
| 1. | Primary OPFOR positions should be realistic & variable. (D1) |
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| 2. | OPFOR reinforcement units should be simulated. (D2) |
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| 3. | Realistic enemy communications should be assumed. (D3) |
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| 4. | OPFOR reaction should be aggressive and dynamic. (D4) |
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E - Scenario Structure Characteristics
| 1. | Deviation from the AO must be discouraged dynamically. (E1) |
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| 2. | The scenario should be divided into distinct phases. (E2) |
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| 3. | Phase transitions should be marked by the players. (E3) |
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| 4. | Infiltration and extraction phases must focus on movement. (E4) |
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| 5. | Extractions must be finite and identifiable. (E5) |
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| 6. | An abort and emergency extraction must be offered. (E6) |
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| 7. | The scenario must have multiple endings. (E7) * |
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Version History
1.00 - 11 Dec 2004 (Current Version)
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