Respawn Settings

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Description

When a player dies several options for respawning are available, from becoming a seagull to spawning into an AI within the same group. For options where the player respawns you can also control how long it takes to return to life.

Required files

All the code associated with this component is found in:

  • description.ext

How to use

Locating the code

In order to edit the respawn settings open the file description.ext and look for the code segment entitled:

// F2 - Respawn Settings

Available respawn types

The following respawn types are available:

Value (respawn)Description
1Respawn as a seagull
2Respawn just where you died (you will not keep your gear)
3Respawn at base marker (see below)
4Respawn in your group (if no AI slots are left, you become a seagull)

Default respawn type

The default selection is 1 (respawn as a seagull).

Changing the respawn type

Open the file description.ext and look for the code segment entitled:

// F2 - Respawn Settings

Edit the following line, changing the value of respawn to the desired respawn type (see list above):

respawn = 1;

Enabling base respawn

If you have selected respawn type #3 then you must ensure that markers with the following names exist (place the markers on the map where you want each side to respawn):

SideMarker Name
Westrespawn_west
Independentrespawn_guerrila
Eastrespawn_east
Civilianrespawn_civilian

Changing the respawn time

You can also control the time it takes for the player to respawn. Open the file description.ext and look for the code segment entitled:

// F2 - Respawn Settings

Edit the following line, changing the value of respawndelay to the desired number of seconds:

respawndelay = 3;

Tips

  • ShackTac missions always use respawn option 1.

How to disable

You should not attempt to disable this component.

Credits

N/A