Sample Markers

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Description

A quality mission will usually include several markers placed on the map, which help the players to understand key locations such as insertion and extraction points. As a start, the mission file that comes with F2 contains various pre-placed markers.

SampleMarkers1.jpg


Required files

All the code associated with this component is found in:

  • mission.sqm

How to use

Sample markers

Five sample markers have been pre-placed:

NameTextIconNotes
mkrInsertionInsertStart
mkrExtractionInsertEnd
respawn_westRespawn WestEmptyUsed by Respawn Settings and/or Norrin's Revive Respawn
respawn_eastRespawn EastEmptyUsed by Respawn Settings and/or Norrin's Revive Respawn
respawn_guerillaRespawn IndependentEmptyUsed by Respawn Settings and/or Norrin's Revive Respawn

Note: The icon type Empty only appears in the editor; it does not appear on the map in-game.

Viewing sample markers

In the editor press F6 to make markers visible.

Moving sample markers

Click and drag a marker to change its position on the map. Generally, the marker mkrInsertion should be placed where the players start, whilst the marker mkrExtraction should be placed where the players end the mission. However, there are absolutely no fixed rules!

Tips

  • Markers can be linked to from within the CO Briefing Template.
  • When naming a marker using the prefix "mkr" is a useful approach.

How to disable

In the editor delete the sample markers.

Credits

  • Fer